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One thing to remember though: War is not fair, not just. Now it is practical to play a game in around an hour on a normal dining table or living room floor. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Better run the game in Chain Reaction 2.0 - it's a very good game, even though much was improved and changed in the later period-specific games. Apart from time, the other consideration is space, which further constrains the opportunities for a game. I simply ignore the points and go on without them.ĭon't bother with BUGS, it's a very old ruleset. There is a point system but it's no good I would say, even though I like the game a lot. The rationale is that no point system is fair and accurate in as varied circumstances as can be found. but there's no formula to calculate their point values. It surely lacks one thing you might want, and I don't care for: good point system. If you don't want to use one of the generic sets of reactions provided, you can tweak them to your liking (like we did with a few armies in our 40k conversion), Making your own weapons, attributes, or units is easy as you just assign the numbers which feel right and there you go. To me it's a good example of the 'command but not control' concept - you tell what you want to do, but you don't know if your troopers will execute your order exactly as you want them to.Īs for generic character of THW - well, it gives you almost everything you may need: a wide set of attributes, quite many types of pretty generic equipment, rules for creating vehicles. But if you want to control what they do - you need to use your leaders well. Your troops can react to what's going around - the better they are the better their reactions will be. It quite resembles the 'orders vs initiative' concept of Warmaster, Blitzkrieg commander, and such - just implemented in a different way.
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Its 5150 Star Marine and it gives you the chance to play a skirmish. Otherwise you will have problems activating them, making them do what they want instead of just acting instinctively. 2 Hour Wargames has created a new companion book to their 5150 Star Army 2nd Tour game. In THW games you have pretty good control over your troops as long as they're well led and/or good quality. Start off with a squad, and soon youll be playing platoons and companies. That's why I stopped playing most GW games as they were too predictable to me. 5150 Star Army 2nd Tour by Ed Teixeira & the Crew at Two Hour Wargames 5150 Star Army is a man-to-man skirmish game where one figure equals one man, alien or vehicle. I was never a 'total control' kind of a player and preferred the feel of chaotic combat.